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Advanced [show]


Dustin Ashley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue coat over a black low-cut shirt, and a broad hat upon his head. His auburn hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Dustin Ashley, Male Human Expert 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)11 (+0) 10 (+0)9 (-1)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp. 5 Acid flasks.


Social Check DCs


Robert Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a blue scarf. He has a slight overbite and is overall scrawny. He has dyed his greying red hair a little too much giving a sharp red color. His green eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To clean up the streets; and he seems to be bored by most things

Ideals: Gifted. Flaws: Mundane. Bonds: Guardian. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Robert Gladstone, Male Human Expert 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Investigation +4, Survival +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 100 gp. Jet (90 gp). Aquamarine (600 gp). Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Bentham, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He prefers to wear brown clothing when he does not wear armor. He has wavy brown hair. His brown eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast mountains. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: To prove his worth to the world; and an old rival family wants him found

Ideals: Gifted. Flaws: Fearful, Impulsive. Bonds: Attractive, Nature, Family. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Heward Bentham, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)9 (-1) 7 (-2)14 (+2)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Justin Digby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. He has golden hair. His gray unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Justin studied abroad. From there he went from mercenary job to mercenary job. He was granted martial powers by his dying sister.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Baker

Voice: Slow speaker

Attributes [hide]

Justin Digby, Male Human Bard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 10 (+0)12 (+1) 18 (+4)13 (+1)
Skills Performance +3, Survival +6
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Hematite (10 gp). Red spinel (60 gp). Golden yellow topaz (600 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Kyle Skelton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright pastel suits and hats. His chestnut hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many dire rats want him driven away; and someone believes him a fraud

Ideals: Persistence, Philantrophist. Flaws: Insane. Bonds: Adventurer, Enemies. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Kyle Skelton, Male Human Barbarian 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Nature +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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