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NPC Generator

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Advanced [show]


Kyle Tindall, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a faded coat and loose pants complete with small hat. His brown hair is smooth and relatively long. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the west to a Shepherd, Kyle learned a great deal about his mother's area of expertise. He worked as a nervous Shepherd and found it very stressful. He now owns his own business.

Motivation: A strong sense of loyalty to Human people; and expand his business

Flaws: Ugly, Insomniac, Racist. Bonds: Job. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Kyle Tindall, Male Human Warlock 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)9 (-1) 18 (+4)9 (-1)
Skills Arcana +1, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Adam Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His broad hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Adam grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Athletic. Flaws: Ugly, Insomniac, Depressed. Bonds: Adventurer. Occupation: Sculptor

Voice: High pitched and raspy

Attributes [hide]

Adam Dalton, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)9 (-1) 16 (+3)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2500 sp. Amber (70 gp). Rose (60 gp).


Social Check DCs


Manfred Abram, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a green costume with the symbols of strength on his torso. With bright brown hair and a scraggly beard. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Poor, Nature. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Abram, Male Human Wizard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Deception +5, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 900 gp.


Social Check DCs


Dustin Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Dustin took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better world.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Artistic, Gifted. Bonds: Attractive, Adventurer, Family. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Dustin Stanley, Male Human Aristocrat 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 8 (-1)4 (-3)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs


Wymar Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. He is portly but not overly obese. His blonde hair is smooth and relatively long. His hazel unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the south. He cannot resist a sob story and will often dote over anyone who has one.

History: He is a Doppelganger in disguise. His druidic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Pacifist, Philantrophist, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Cornish, Male Human Rogue 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Hematite (9 gp).


Social Check DCs

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