Gerard Wallace, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fancy blue suit. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the north to a Animal Trainer, Gerard learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has a crush on the local Weaver; and to settle down with his crush
Ideals: Joker, Fighting. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Animal Trainer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 500 gp.
Heward Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and red workpants. His shirt is tan, and he wears a heavy red leather apron most of the time. His red hair and beard is wavy and long. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also has developed a complete distrust of the Roofer profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Sage for hire.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Optimist. Bonds: Attractive, Job, Immigrant, Slave. Occupation: Sage
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 7000 cp. Golden yellow topaz (500 gp). Chrysoprase (70 gp). Jet (150 gp). 1 Minor magic item.
Roger Denholm, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a long, white, dusty cloak, he is not a threatening figure. He keeps his auburn hair in a pixie cut. His skin is flawless and his green eyes scan people very quickly.
Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A freak accident while working with his Miller mother left him crippled. He became a Assassin soon after.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.
Ideals: Impeccable, Artistic. Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Assassin
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Violet garnet (900 gp).
Wymar Sutton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His hair is short and white. His eyes are brown and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.
Motivation: He would like to get married and retire; and his religion dominates his actions
Ideals: Joker. Bonds: Religious, Attractive, Immigrant, Has a crush. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. Red spinel (160 gp). Moonstone (20 gp). Smoky quartz (20 gp). Tourmaline (160 gp). 1 Minor magic item. 1 Minor magic item.
Patrick Badger, Male Human [Permalink]
Personal [hide]
Description: He wears bulky yellow painted plate armor. His moppish red hair is in a traditional bowl cut. His eyes are violet and he is always smoking a pipe.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.
History: Patrick hails from a village terrorized by gnolls. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and a deep hatred of gnolls
Flaws: Disease, Fearful, Depressed. Bonds: Enemies, Family. Occupation: Farmer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2600 sp. An abacus with copper, silver and gold markers (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!


