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NPC Generator

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Advanced [show]


Hunter Cooper, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His auburn hair is heavily combed to the left. His eyes are brown and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.

History: Hunter was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He got away from his former life and has fallen to alcoholism.

Motivation: To unite with his sister; and doesn't want to be a knight and was forced into it by his family

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Poor, Adventurer, Family. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Hunter Cooper, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 8 (-1)7 (-2)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1000 sp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Gilbert Mori, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: Money/treasure; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Rich, Enemies, Adventurer. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Mori, Male Human Wizard 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)7 (-2) 14 (+2)13 (+1)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp. Rose (70 gp). Red-brown spinel (40 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Graeme, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting black shirt and pants. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy, self-centered, vain, and jealous.

History: Richard was born in the west. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: To reunite with his old friends.

Ideals: Persistence. Flaws: Ugly, Antagonistic, Selfish. Bonds: Adventurer. Occupation: Bowyer

Voice: Excited and jittery

Attributes [hide]

Richard Graeme, Male Human Monk 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Disguise kit. 1 Bullseye lantern. 1 Healer’s kit.


Social Check DCs


Theodoric Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears professional attire. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 8 years old his parents immigrated from the east. His childhood dream was to be a Mayor, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and to be a mayor again

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Blakeley, Male Human Commoner 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)16 (+3) 9 (-1)10 (+0)
Skills History +6, Performance +3
Senses Passive Perception 9
Languages Common, Gnoll, Goblin, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Branson, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear black tank tops with yellow pants. His long golden hair reaches down to his waist. This amber eyed southerner is not easily forgotten.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Robert began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Entrepeneur. Bonds: Attractive, Slave, Enemies, Religious. Occupation: Barber

Voice: Scandinavian accent

Attributes [hide]

Robert Branson, Male Human Rogue 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 12 (+1)6 (-2)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp. Gold dragon comb with red garnet eye (900 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs

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