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NPC Generator

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Advanced [show]


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. He wears a feathered hat to cover his moderate length red hair. His eyes are likewise hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Marlee, Male Human Adept 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 800 gp. Violet garnet (1400 gp). Star ruby (900 gp). Blue sapphire (900 gp).


Social Check DCs


Ernest Hastings, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He has a hunchback. His black hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Insane, Hedonist. Bonds: Military. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Ernest Hastings, Male Human Aristocrat 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5

Possessions: 10000 cp.


Social Check DCs


Simon Melancon, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is silver, silky, and of moderate length. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: Doesn't want to be a Scribe and was forced into it by his family; and find a way to reverse the transformation of his brother

Flaws: Addict, Selfish. Bonds: Attractive, Immigrant, Family. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

Simon Melancon, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)14 (+2) 13 (+1)13 (+1)
Skills Athletics +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Guy Thackeray, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Body Guard. His long silver hair reaches down to his waist. His eyes are green.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Guy was born on a far eastern forest where he grew up under the tutelage of his father, an expert Body Guard. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Job, Immigrant. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Guy Thackeray, Male Human Expert 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 12000 cp. Amethyst (160 gp). 1 Buckler. 1 Breastplate.


Social Check DCs


Guy Warwick, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His red hair is long and unkept. His hazel eyes dart from person to person.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Guy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Guy was born the youngest of three triplets. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Ugly, Disease, PTSD. Bonds: Family. Occupation: Painter

Voice: High pitched, excited

Attributes [hide]

Guy Warwick, Male Human Druid 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs

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