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Advanced [show]


John Blankley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of greatswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His brown hair is unkempt and raggedy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.

History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and he is content

Ideals: Fighting. Flaws: Ugly, Addict, Mundane. Bonds: Poor. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

John Blankley, Male Human Sorcerer 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)6 (-2) 16 (+3)13 (+1)
Skills Insight +6, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Bernard Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and he is content

Ideals: Persistence, Gifted. Flaws: Mundane. Bonds: Poor, Debt. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Bernard Sherwood, Male Human Wizard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)12 (+1) 17 (+3)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp.


Social Check DCs


Randal Alton, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. His black hair is knotted and matted. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 5 years old his parents immigrated from the east. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Dyer for hire.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant, Job. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Randal Alton, Male Human Adept 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 16 (+3)5 (-3)
Skills Nature +5, Survival +6
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 700 gp.


Social Check DCs


Frederick Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears bulky black painted plate armor. His hair is greying and his face has many wrinkles. His eyes are violet and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the west. When Frederick reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Secretive. Bonds: Poor, Religious, Military. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Frederick Brownrigg, Male Human Druid 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)13 (+1) 10 (+0)7 (-2)
Skills Athletics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. 1 Smokesticks.


Social Check DCs


John Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple green robe with blue stripes complete with hood. He keeps his brown hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His religion dominates his actions; and many gnolls want him driven away

Flaws: Ugly, Shy, Fearful. Bonds: Religious, Enemies. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

John Winthrop, Male Human Expert 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)8 (-1) 18 (+4)13 (+1)
Skills Arcana +2, Deception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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