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NPC Generator

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Advanced [show]


Lance Harlow, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His silver hair is greasy and uncared for. His eyes are amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Fortune-teller and found it very stressful. He struck the Fortune-teller job and began his own company from there.

Motivation: His religion dominates his actions; and sabotage a competitor

Flaws: Ugly. Bonds: Job, Religious, Poor. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Lance Harlow, Male Human Expert 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Arcana +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1600 gp.


Social Check DCs


Aldous Leighton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he typically wears pastel cloth garments or leather armor. His hair is golden and very short. His eyes are gray and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Flaws: Greedy. Bonds: Adventurer, Slave, Religious. Occupation: Seamstress

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Leighton, Male Human Wizard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Drogo Yeardley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His chestnut hair is slicked back into a classic pompadour. His green eyes peer out from beneath his feathered blue hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and to end his boredom

Ideals: Persistence. Flaws: Mundane. Bonds: Family, Mentor. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Drogo Yeardley, Male Human Paladin 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Nature +3, Stealth +1
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 5000 cp.


Social Check DCs


Percival Denholm, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he very much looks the part of a Laborer. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.

History: Percival was raised in a hard working conservative environment. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: Wants to open a new tavern.

Ideals: Opinionated, Gifted. Bonds: Job, Attractive. Occupation: Laborer

Voice: Laughs frequently while speaking

Attributes [hide]

Percival Denholm, Male Human Rogue 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Anselm Abram, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue costume with the symbols of magic on his torso. He wears a Stetson hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered writing. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Justice, Persistence, Artistic. Flaws: Insomniac. Bonds: Poor. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Anselm Abram, Male Human Druid 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 7 (-2)13 (+1)
Skills Intimidation +3, Perception +0
Senses Passive Perception 10
Languages Common, Terran, Aquan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. Deep green spinel (100 gp).


Social Check DCs

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