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Advanced [show]


Roland Cornish, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. His silver hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Roland was born with his father's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Hedonist. Bonds: Attractive, In love, Adventurer. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Roland Cornish, Male Human Adept 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 7 (-2)17 (+3)
Skills Animal Handling +0, Religion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Godfrey Marley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His golden hair is greasy and uncared for. His brown eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.

History: He was born into a rich family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and he has money and likes to spend it

Flaws: Ugly. Bonds: Guardian, Adventurer, Rich, Family. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Godfrey Marley, Male Human Bard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)7 (-2) 5 (-3)12 (+1)
Skills Medicine -1, Nature +0
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp.


Social Check DCs


Dean Deighton, Male Human [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. He is muscular with a powerful set of arms. His hair is black, silky, and of moderate length. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with a lost civilization.

History: Dean was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Stylist

Voice: Smoker's lung

Attributes [hide]

Dean Deighton, Male Human Ranger 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 18 (+4)12 (+1) 18 (+4)15 (+2)
Skills Insight +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Patrick Sutton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a pastel suit, white shirt, and brown tie. His blonde hair is braided into rings. He has hazel eyes and a pastel hat with a white feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Patrick studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep; and he doesn't get along with people that don't share his tastes

Ideals: Gifted. Flaws: Ugly, Sensitive, Insomniac. Bonds: Poor. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Patrick Sutton, Male Human Adept 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)15 (+2) 15 (+2)16 (+3)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Celestial
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 30 pp.


Social Check DCs


Gilbert Kent, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. He has a very tight haircut. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Joker. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Gilbert Kent, Male Human Ranger 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2100 sp.


Social Check DCs

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