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NPC Generator

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Advanced [show]


Everard Halsey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a white poncho over his likewise colored trousers and shirt. His chestnut hair has been sun bleached extensively. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.

Motivation: He feels threatened by others.

Flaws: Ugly, Addict, Shy, Fearful. Bonds: Poor. Occupation: Cook

Voice: Soothing and warm

Attributes [hide]

Everard Halsey, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 9 (-1)11 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Citrine (40 gp).


Social Check DCs


Raymond Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear grey clothing when he does not wear armor. He has a long brown beard with little hanging trinkets. His amber eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He is a ruthless business man, a trait he acquired from his mother.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Raymond took refuge in the large cave and found the beat up nunchaku and armor he uses now. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he is wracked by social anxiety

Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Nature, Adventurer. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Raymond Dalton, Male Human Expert 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 5 (-3)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Alexandre Camden, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and carries swords. His white hair and beard is wavy and long. This blue eyed northerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Alexandre Camden, Male Human Paladin 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)16 (+3) 14 (+2)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Guy Benson, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His whole body is exceptionally muscular. His red hair has been sun bleached extensively. He has gleaming, smiling amber eyes.

Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is greedy

Ideals: Impeccable. Flaws: Fearful, Disease. Bonds: Immigrant, Rich. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Guy Benson, Male Human Monk 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 11 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 6 (-2)12 (+1) 8 (-1)12 (+1)
Skills Deception +4, Insight +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: Jasper (80 gp). Smoky quartz (80 gp). Obsidian (10 gp).


Social Check DCs


Justin Read, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.

History: Sold as a small child to a necromancer, Justin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Mentor. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Justin Read, Male Human Ranger 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 800 sp. Coral (150 gp). Onyx (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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