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NPC Generator

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Advanced [show]


Roger Shelby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears white trousers with black and grey striped suspenders. He wears various colorful collared shirts. His tied-back hair is blonde. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He got into the Bellfounder business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Bellfounder. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business; and to end his boredom

Ideals: Persistence. Flaws: Insane, Mundane. Bonds: Attractive, Job. Occupation: Bellfounder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Shelby, Male Human Ranger 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Alexandrite (300 gp). Black pearl (300 gp). Alexandrite (300 gp).


Social Check DCs


Miles Dayton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Cartwright. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great joy in being the best Cartwright in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.

Motivation: Regain custody of his son; and wants his loneliness to end

Ideals: Disciplined. Flaws: Disease. Bonds: Job, Family, Has a crush. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Miles Dayton, Male Human Adept 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ralf Clapham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses well, typically a more casual-formal manner. His tied-back hair is silver. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small plains village. Over the years he perfected his riding and shooting skills. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Ralf Clapham, Male Human Ranger 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)9 (-1) 11 (+0)17 (+3)
Skills Athletics +3, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1400 gp. A delicate brass dragon egg (80 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Silver ewer (80 gp). 1 Minor magic item.


Social Check DCs


Randal Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. He is bald on top and has large auburn tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. His divine abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He's looking for his big break; and to be a roofer again

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Detective

Voice: Sore throat, cough

Attributes [hide]

Randal Spalding, Male Human Monk 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 6 (-2)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 8
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Darkwood Shield. 1 Darkwood Buckler.


Social Check DCs


John Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is renowned for his bright white suits and hats. His hair is white, silky, and of moderate length. His blue eyes dart from person to person.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Gardener, who enjoyed hunting, John was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Marry his brother to traveling adventurers; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Bonds: Attractive, Enemies, Nature, Adventurer, Family. Occupation: Healer

Voice: American accent

Attributes [hide]

John Winterbourne, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)6 (-2) 16 (+3)9 (-1)
Skills Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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