Dustin Ashton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by chocolates. His blonde hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by illithids. Dustin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Someone believes him a fraud; and he seems to be bored by most things
Flaws: Ugly, Insane, Mundane. Bonds: Enemies, Slave. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Jet (60 gp). Red-brown spinel (60 gp). Rock crystal (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Hubert Richie, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears bulky blue painted plate armor. He has a red handlebar mustache and slicked back red hair. His eyes are brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. After a long history of fighting, Hubert and his spouse have recently divorced.
Motivation: To protect his home; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Has a crush, Religious, Job, Guardian. Occupation: Sellsword
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Fire opal (600 gp).
Gilbert Browning, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He wears tight fitting clothing which further accentuates his frame. His blonde hair is kept up in a ponytail inside a top hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Gilbert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gilbert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gilbert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends; and to be a shepherd again
Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Percival Tindall, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting clothing which further accentuates his frame. He has shaved his head bald. He has gleaming, smiling blue eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. After coming to the age of reason, Percival took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Artistic, Gifted. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Stableman
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2200 sp. 1 Half-Plate. 1 Half-Plate.
Patrick Wallace, Male Human [Permalink]
Personal [hide]
Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His head has been shaved. He has hazel eyes.
Personality: Eccentric and domineering, Patrick will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gifted from a young age, Patrick studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.
Motivation: A deep hatred of dire rats; and many dire rats want him driven away
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Religious, Job, Enemies. Occupation: Barkeep
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1700 sp. Rose (50 gp). Zircon (50 gp). Rose (50 gp). 1 Masterwork Common Melee.
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