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Advanced [show]


John Stansfield, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a blue collared shirt and red pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His golden hair is long and unkept. His gray eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: Born to a Slave Trader, his father struggled to pay the bills. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

John Stansfield, Male Human Cleric 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 18000 cp. Chrysoberyl (130 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are brown and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Animals are drawn to him, and he is able to talk to them.

History: When he was but 7 years old his parents immigrated from the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break

Ideals: Impeccable, Gifted. Bonds: Immigrant, Adventurer, Religious. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Richard Gentry, Male Human Aristocrat 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)7 (-2) 15 (+2)10 (+0)
Skills Intimidation +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bertram Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a grey low-cut shirt, and a Stetson hat upon his head. His hair is long and black with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His eyes are brown and beady.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 7 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Ugly, Terse, Depressed. Bonds: Military, Immigrant. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Garrick, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)14 (+2) 9 (-1)13 (+1)
Skills Nature +4, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. Blue quartz (6 gp). Onyx (40 gp). Silver pearl (160 gp).


Social Check DCs


Nicholas Huxley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and pastel handkerchief worn on his right side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears his red hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Armorer, who enjoyed hunting, Nicholas was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Flaws: Shy. Bonds: Attractive, Job, Nature, Slave. Occupation: Spy

Voice: Sleepy voice

Attributes [hide]

Nicholas Huxley, Male Human Barbarian 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 15 (+2)18 (+4)
Skills Athletics +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Reynard Colton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a brown cloak and cross-gartered white stockings. He keeps his blonde hair in a pixie cut. His gray eyes peer out from beneath his deerstalker brown hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Reynard was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He struck the Courier job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Adventurer, Job, Nature. Occupation: Courier

Voice: Middle-eastern accent

Attributes [hide]

Reynard Colton, Male Human Commoner 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)12 (+1) 13 (+1)9 (-1)
Skills Intimidation +2, Stealth +6
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. Citrine (30 gp).


Social Check DCs

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