Everard Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He is physically well-built. He has a red handlebar mustache and slicked back red hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is calm most of the time but flees social interaction. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Everard hails from a village terrorized by goblins. In his 13th year, his parents were killed by a goblins raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many goblins want him driven away; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Ugly, Shy, Depressed. Bonds: Military, Enemies. Occupation: Bookbinder
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1200 gp.
Alexandre Windsor, Male Human [Permalink]
Personal [hide]
Description: An older man who is dressed in a clean brown cloak covering his clean studded leather, he is not a threatening figure. His hair is chestnut, silky, and of moderate length. He is baby faced.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He enjoys reading and quiet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a mechanic, and taught him how to fix just about anything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Logical, Gifted, Persistence. Bonds: Attractive, Adventurer. Occupation: Barber
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Drogo Spalding, Male Human [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is kept up in a ponytail inside a feathered hat. His brown eyes are slightly larger than normal.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a Scribe, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.
Motivation: Wants to open a new tavern; and to be a scribe again
Ideals: Optimist, Philantrophist. Bonds: Poor, Religious, Job. Occupation: Soapmaker
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. Silver pearl (150 gp).
Alexandre Carlyle, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of maces on his belt, each one with a topaz on the hilt. His golden hair is styled in orderly dreadlocks. His gray eyes are slightly larger than normal.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Mortician in town.
History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Mortician
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 27000 sp. 1 Minor magic item.
Norman Upton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large tan jacket. His black hair is smooth and relatively long. His eyes are likewise amber.
Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Norman studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Map Maker.
Motivation: Regain custody of his daughter; and he'd like to take his coworkers down a peg
Ideals: Logical, Gifted. Flaws: Shy. Bonds: Job, Family. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Terran, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 43000 sp. Large well-done wool tapestry (500 gp). Black velvet mask with numerous citrines (50 gp). An abacus with copper, silver and gold markers (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!