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Advanced [show]


Wymar Charlton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue coat over a tan low-cut shirt, and a feathered hat upon his head. He has a small bristly mustache and wavy red hair. His amber eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Wymar Charlton, Male Human Aristocrat 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)9 (-1) 16 (+3)16 (+3)
Skills Nature +1, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Kyle Branson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His hair is short and auburn. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Kyle was born the youngest of three triplets. His first spouse was a Body Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now spends his time doing works of charity.

Motivation: He is greedy; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Family, Rich. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Branson, Male Human Cleric 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Brady, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He is the product a well kept family trust fund and as such has never really known need. His necromantic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He has money and likes to spend it; and he's looking for his big break

Ideals: Extrovert, Gifted. Bonds: Adventurer, Has a crush, Rich. Occupation: Bookbinder

Voice: Squeaky

Attributes [hide]

Gunter Brady, Male Human Expert 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 15 (+2)15 (+2)
Skills Nature +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Geoffrey Barlow, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing a long, pastel cloak. His clothes are grease stained in places. He keeps his long brown hair kept up in a rat tail. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Geoffrey began to lead the lost caravan. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Poor, Immigrant, Family, Enemies. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Barlow, Male Human Warrior 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 1000 sp. Solid gold idol (700 gp). 1 Darkwood Shield. 1 Full Plate.


Social Check DCs


Kody Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a pastel vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy silver beard and wild silver hair. His eyes are violet and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of eastern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Stableman for hire.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Job, Nature. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Kody Cumberbatch, Male Human Warrior 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Religion +4, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. 1 Masterwork Common Melee.


Social Check DCs

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