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NPC Generator

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Advanced [show]


Simon Law, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He is physically well-built. He has styled his black hair well, parting it to the right. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he seems to be bored by most things

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Rich. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Simon Law, Male Human Sorcerer 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)8 (-1) 12 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Gerald Kimberley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His black hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Miller, Gerald learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Philantrophist. Bonds: Attractive, Poor, Job, Family. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Gerald Kimberley, Male Human Barbarian 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 13 (+1)8 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. Golden yellow topaz (700 gp). Iolite (70 gp). Obsidian (12 gp). 1 Banded mail.


Social Check DCs


Theodoric Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. His auburn hair is lengthy and is close to two feet long. His eyes are a pleasant green.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Racist, Insomniac. Bonds: Attractive, Adventurer, Rich. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Theodoric Kitchur, Male Human Barbarian 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Cloth of gold vestments (60 gp).


Social Check DCs


Norman Gentry, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. He has styled his white hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. He dropped out of school before completing his studies. He has achieved small success as a Mortician.

Motivation: A deep hatred of gnolls; and he's looking for his big break

Ideals: Logical. Bonds: Job, Adventurer, Enemies. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

Norman Gentry, Male Human Expert 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 12 (+1)7 (-2)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 40000 cp. Jet (160 gp). Peridot (20 gp). Fire opal (900 gp). Blue quartz (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. He has dyed his greying silver hair a little too much giving a sharp silver color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Stableman, but he got bored and became a Healer. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist. Flaws: Fearful, Disease. Bonds: Poor, Attractive, Job. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Tim Birkenhead, Male Human Bard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)16 (+3) 16 (+3)7 (-2)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Abyssal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 400 gp.


Social Check DCs

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