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NPC Generator

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Advanced [show]


Gomory Byron, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a fancy white suit. His chestnut hair is kept up in a ponytail inside a feathered hat. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He can speak with the recently deceased. He invites people to come help in his community garden.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and he loathes his own lifestyle

Ideals: Gifted, Philantrophist. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Gomory Byron, Male Human Warlock 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)5 (-3) 12 (+1)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Marley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a blue collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His silver hair is thinning but still full. His eyes are hazel and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Priest

Voice: pre-pubescent

Attributes [hide]

Roger Marley, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)17 (+3) 13 (+1)12 (+1)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Infernal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1100 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Solomon Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with dancing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Solomon Tyndall, Male Human Aristocrat 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)6 (-2) 5 (-3)12 (+1)
Skills Perception -1, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Barlow, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a grey collared shirt and pastel pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His white hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.

History: Born in the west to a Bounty Hunter, John learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Impulsive, PTSD. Bonds: Religious, Job. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

John Barlow, Male Human Monk 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)17 (+3) 9 (-1)13 (+1)
Skills Acrobatics +5, Religion +6
Senses Passive Perception 9
Languages Common, Terran, Gnome, Ignan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +6

Possessions: 1000 gp. Amethyst (160 gp). Amber (160 gp). White opal (1200 gp). Lapis lazuli (7 gp). Aquamarine (1000 gp). Moss agate (7 gp).


Social Check DCs


Tim Dayton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. He keeps his black hair in a flapper bob. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Mayor in town.

History: Born in the south to a Mayor, Tim learned a great deal about his father's area of expertise. His parents enrolled him in a Cleric school at a young age so that he could practice his martial talents. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and he is unsatisfied with his job

Ideals: Optimist, Gifted, Justice. Bonds: Job. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Tim Dayton, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)16 (+3) 14 (+2)8 (-1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. Gold and topaz bottle stopper cork (600 gp). 1 Masterwork manacles. 1 Silk rope.


Social Check DCs

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