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NPC Generator

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Advanced [show]


Ralf Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a yellow tunic with black highlights, and long grey pants that bunch up around his shoes. His blonde hair is lengthy. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Sculptor business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Professionalism. Flaws: PTSD, Antagonistic. Bonds: Adventurer, Job. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Ralf Hadlee, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Geoffrey Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear green tank tops with tan pants. He has no hair. This green eyed northerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a wizard, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and his religion dominates his actions

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Livingstone, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Aldous Bradford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair and beard is wavy and long. His brown unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Tailor mother left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he feels kind of lost in life

Flaws: Ugly, Disease, Depressed, Shy, Insomniac. Bonds: Poor. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

Aldous Bradford, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 14 (+2)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 7000 cp.


Social Check DCs


Trym Beckwith, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a blue suit, green shirt, and grey tie. He has styled his white hair well, parting it to the left. His blue eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered painting. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Ideals: Artistic. Flaws: Greedy. Bonds: Job, Rich, Has a crush. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Trym Beckwith, Male Human Bard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1 Minor magic item.


Social Check DCs


Gomory Milton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a long golden beard with little hanging trinkets. His amber eyes peer out from beneath his small brown hat.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: He was born in a small plains village. A freak accident while working with his Doctor mother left him crippled. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane, Disease, Depressed. Bonds: Nature. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Milton, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs

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