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Tim Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born into a rich family. His first spouse was a Painter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels the way he acts is they only way to get by in the world; and an old rival family wants him found

Ideals: Athletic, Impeccable. Flaws: Ugly, Hedonist. Bonds: Rich, Family. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Tim Westbrook, Male Human Adept 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Bentham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is long and chestnut with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His eyes are likewise gray. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Optimist, Impeccable. Bonds: Attractive, Military, Nature. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Gerard Bentham, Male Human Warlock 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 400 gp.


Social Check DCs


Roland Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his red boots flare out at the collars. His skin is fair and his fingers are delicate and long. He has a long golden beard with little hanging trinkets. His brown eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Roland was left his mother's suit of armor and trained in its use and care. During his travels, Roland and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roland discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roland fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He doesn't get along with people that don't share his tastes; and meet up once more with his childhood friend

Ideals: Optimist, Impeccable. Flaws: Disease. Bonds: Adventurer, Military. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Roland Davenport, Male Human Aristocrat 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)14 (+2) 18 (+4)13 (+1)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 14
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. Citrine (60 gp). Chrysoprase (60 gp). Deep green spinel (90 gp). Lapis lazuli (6 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Clapham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of strength around his neck, and a shortspear on his belt, he is not a threatening figure. His hair is black and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Geoffrey Clapham, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills History +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. Violet garnet (1200 gp). Amethyst (90 gp). 1 Minor magic item.


Social Check DCs


Roland Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tan trousers with red and green striped suspenders. He wears various colorful collared shirts. His tied-back hair is black. His otherwise smooth face is marked with small tiny scars.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with finding treasure.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to get laid

Ideals: Optimist, Gifted. Bonds: Adventurer, Has a crush, Debt. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Roland Sydney, Male Human Monk 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 8 (-1)11 (+0)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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