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NPC Generator

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Advanced [show]


Roger Marston, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered trident and tarnished axe as well. His auburn hair is still thick. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Impulsive, Disease. Bonds: In love. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Roger Marston, Male Human Wizard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)9 (-1) 14 (+2)8 (-1)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Anselm Watson, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. He has a small bristly mustache and wavy black hair. His eyes are a pleasant brown.

Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.

History: Anselm hails from a village terrorized by dire rats. In his 13th year, his parents were killed by a dire rats raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Flaws: Ugly, Racist, Lazy. Bonds: Enemies. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Anselm Watson, Male Human Adept 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 200 gp. Onyx (80 gp). Carnelian (80 gp). Chalcedony (80 gp). Banded agate (4 gp).


Social Check DCs


Raymond Tyndall, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He is an epitome of beauty. His hair is brown, silky, and of moderate length. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful necromancer made him what he is. He was an apprentice working in his father's forge. He has worked as a Layabout like his father before him.

Motivation: He is greedy.

Flaws: Insane. Bonds: Attractive, Rich, Mentor, Job. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Raymond Tyndall, Male Human Barbarian 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)11 (+0) 9 (-1)7 (-2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Silk rope. 1 Simple lock. 1 Disguise kit.


Social Check DCs


Clerebold Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. His blonde hair is lengthy and is close to two feet long. His gray eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Clerebold took refuge in the large cave and found the beat up lance and armor he uses now. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Joker. Flaws: Cynical. Bonds: Attractive, Family, Nature. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Clerebold Brixton, Male Human Cleric 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 8 (-1)13 (+1) 10 (+0)10 (+0)
Skills Arcana +4, Athletics +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 30000 cp.


Social Check DCs


Balimaar Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His hair, while still mostly golden, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is mildly Human supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: A strong sense of loyalty to Human people; and expand his business

Ideals: Justice. Flaws: Racist, Insane. Bonds: Immigrant, Job. Occupation: Courier

Voice: Voice breaks

Attributes [hide]

Balimaar Pinkerton, Male Human Monk 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs

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