Reynard Moreno, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and tends to wear a black poncho over his likewise colored trousers and shirt. His right leg appears badly burned and disfigured. His tied-back hair is black. He has green eyes and a black hat with a blue feather.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Fisher, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge.
Ideals: Philantrophist. Flaws: Insane. Bonds: Enemies, Poor. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Alexandrite (700 gp). Fire opal (1300 gp). Alexandrite (700 gp).
Jocelyn Shirley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eccentric and domineering, Jocelyn will drive conversation. He cannot resist a sob story and will often dote over anyone who has one.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content.
Ideals: Extrovert, Philantrophist. Flaws: Ugly, Insane, Mundane. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Jade (120 gp). Chrysoberyl (120 gp). Blue sapphire (1200 gp). Pink pearl (120 gp). 1 Alchemist’s fire. 1 Everburning torch.
Randal Elton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears rags and sports a simple walking cane. His black hair is cut short with large spiked bangs in the front. He has hazel eyes.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by orcs. Randal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Attractive, Enemies, Military. Occupation: Barber
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 9 (-1) | 6 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Gilbert York, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He keeps his black hair in a pixie cut. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He enjoys reading and quiet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered dancing. Now he works as a dancing tutor during his time off.
Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother
Ideals: Joker, Logical, Artistic. Flaws: Disease. Bonds: Family. Occupation: Crown-heir
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 47 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Orc
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Colby, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He tends to wear a large black jacket. His brown hair is knotted and matted. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: He desires power and/or immortality; and further expansion of business
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Chrysoprase (60 gp). Sardonyx (60 gp).
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