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NPC Generator

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Advanced [show]


Rolf Stansfield, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His white hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his mother.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Ideals: Joker, Entrepeneur. Bonds: Religious, Rich, Enemies. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Rolf Stansfield, Male Human Adept 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Medicine +3, Nature +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp. Moonstone (60 gp). Golden yellow topaz (500 gp).


Social Check DCs


Don Abram, Male Human [Permalink]

Personal [hide]

Description: This man wears a white cloak and cross-gartered yellow stockings. He is muscular with a powerful set of arms. He sports a long silver beard, and similarly colored long hair. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Herbalist. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Don hails from a village terrorized by dire rats. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic. Bonds: Job, Enemies, Religious. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Abram, Male Human Fighter 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Insight +5, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Red spinel (80 gp).


Social Check DCs


Kody Trollope, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Kody hails from a village terrorized by giants. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south; and many giants want him driven away

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Immigrant, Enemies. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Kody Trollope, Male Human Druid 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Gilbert Asheton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in black turtlenecks beneath a grey coat with black slacks. His golden hair is greasy and uncared for. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: To find somewhere to settle down; and he is content

Flaws: Ugly, Mundane. Bonds: Job, Poor, Nature. Occupation: Painter

Voice: Soft and melodious

Attributes [hide]

Gilbert Asheton, Male Human Wizard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Stealth +1
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dean Marston, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Immigrant. Occupation: Actor

Voice: Speaks with a cold

Attributes [hide]

Dean Marston, Male Human Warlock 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 200 gp.


Social Check DCs

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