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NPC Generator

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Advanced [show]


Guy Lester, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man is typically in his Adventurer uniform. His chestnut hair is greasy and uncared for. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 14 years.

Motivation: He is unsatisfied with his job; and he feels threatened by others

Ideals: Gifted, Logical. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Guy Lester, Male Human Adept 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 22000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Wentworth, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With a patchy silver beard and wild silver hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, John studied abroad. In his 10th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety; and a deep hatred of gnolls

Ideals: Joker, Gifted. Flaws: Addict, Fearful. Bonds: Enemies, Job. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

John Wentworth, Male Human Wizard 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 15 (+2)16 (+3)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 900 gp. Gold dragon comb with red garnet eye (1200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Patrick York, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light green in addition to tight pants. He has shaved his head bald. His eyes, though not visible through his cowl, are violet.

Personality: He exudes charisma. He is a tour de force of persuasion. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: To settle down with his crush; and he has a rivalry with the church that dominates his actions

Bonds: Immigrant, Attractive, Job, Religious, Debt, Has a crush. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Patrick York, Male Human Commoner 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)8 (-1) 15 (+2)15 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4

Possessions: 400 gp. Tiger eye turquoise (10 gp). Fiery yellow corundum (500 gp). Hematite (10 gp).


Social Check DCs


Justin Woods, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and sports brown clothing, slightly heavier than average wear. His skin is also unnaturally pale. His black hair is styled in orderly dreadlocks. He has several tiny amethyst earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Justin studied abroad. After coming to the age of reason, Justin took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Justin Woods, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Solomon Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He sports green clothing, slightly heavier than average wear. His hair, while still mostly chestnut, has prominent grey streaks. His half smiles and brown eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.

History: He was born in the south, but his parents moved at a very young age to the west. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Bonds: Attractive, Religious, Adventurer, Immigrant. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Solomon Staurheim, Male Human Commoner 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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