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NPC Generator

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Advanced [show]


Raymond Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears his red hair up. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raymond was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his brother; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Family. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Raymond Winterbourne, Male Human Expert 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Silver-plated steel longsword with jet jewel in hilt (600 gp). 5 Acid flasks. 1 Smokesticks. 1 Everburning torch.


Social Check DCs


Cory Oakley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears white cloth garments or leather armor. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. In his 11th year, his parents were killed by a gnolls raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Optimist. Flaws: Insomniac. Bonds: Poor, Enemies, Military. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Cory Oakley, Male Human Commoner 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Hunter Barlow, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He plays an instrument quite well.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Hunter Barlow, Male Human Ranger 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1700 sp. 1 Good lock. 1 Magnifying glass.


Social Check DCs


Alex Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white hair is lengthy. His hazel eyes peer out from beneath his top brown hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Alex was raised in a hard working conservative environment. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Server responsibilities is difficult.

Ideals: Athletic, Impeccable. Flaws: Impulsive, Fearful. Bonds: Job. Occupation: Server

Voice: Speaks with back of mouth

Attributes [hide]

Alex Hamilton, Male Human Wizard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)14 (+2) 10 (+0)9 (-1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerard Fulton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a green poncho over his likewise colored trousers and shirt. His red hair is matted, messy, and big. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Flattery will make him almost putty in your hands.

History: He was born in the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Immigrant, Family. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Gerard Fulton, Male Human Druid 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp.


Social Check DCs

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