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Advanced [show]


Raymond Copeland, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. Cursed with unlife at a very young age, Raymond has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Optimist. Flaws: Racist, Disease, Mundane. Bonds: Rich. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Raymond Copeland, Male Human Ranger 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 10
Languages Common, Auran, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Raymond Kent, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. He has styled his silver hair well, parting it to the right. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a soldier and died while he was still young. Raymond was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He feels threatened by others.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Rich, Military. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Raymond Kent, Male Human Expert 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Theobald Kitchur, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in a clean green cloak covering his clean studded leather, he is not a threatening figure. His blonde hair has been sun bleached extensively. He has gleaming, smiling hazel eyes.

Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and he's looking for his big break

Flaws: Insane, Fearful. Bonds: Adventurer, Religious, Enemies. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Theobald Kitchur, Male Human Monk 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +6, History +5
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Wallace, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Ploughman uniform. His tied-back hair is brown. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Guard again; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated. Flaws: Selfish, Antagonistic. Bonds: Job, Adventurer. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Gilbert Wallace, Male Human Cleric 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Deception +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Azurite (12 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Rodney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy blue suit. He wears a deerstalker hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of eastern immigrants he idolized his father. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he is wracked by social anxiety

Flaws: Insomniac, Secretive, PTSD. Bonds: Attractive, Poor, Immigrant. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Wymar Rodney, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 8 (-1)13 (+1)
Skills Arcana +5, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Emerald (800 gp). 1 Half-Plate.


Social Check DCs

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