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Advanced [show]


John Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He carries with him a set of spears on his belt, each one with a emerald on the hilt. His long white hair is drawn into a two foot long braid. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

John Yeardley, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)13 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, Deception +6
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 6000 cp.


Social Check DCs


Theodoric Brixton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Cartwright uniform. He wears a feathered hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Theodoric studied abroad. His parents enrolled him in a Cleric school at a young age so that he could practice his martial talents. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Job. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theodoric Brixton, Male Human Cleric 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)9 (-1) 16 (+3)11 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Bloodstone (20 gp). Lapis lazuli (15 gp). Deep blue spinel (400 gp).


Social Check DCs


Rolf Weld, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. His brown hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Rolf Weld, Male Human Sorcerer 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp. Solid gold idol (700 gp). Solid gold idol (700 gp).


Social Check DCs


Drogo Budd, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His golden hair is kept up in a ponytail inside a deerstalker hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Insomniac, Selfish. Bonds: Mentor, Adventurer. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Drogo Budd, Male Human Paladin 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp. Jade (160 gp).


Social Check DCs


Cory Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His long chestnut hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Cory's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Cory Garfield, Male Human Aristocrat 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)16 (+3) 10 (+0)10 (+0)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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