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Advanced [show]


Jocelyn Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Soapmaker. He takes great joy in being the best Soapmaker in town.

History: Jocelyn was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up work as a Soapmaker and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and to prove his worth to the world

Flaws: PTSD, Impulsive. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Soapmaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Jocelyn Fawcett, Male Human Wizard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)13 (+1) 10 (+0)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anthony Alton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky blue painted plate armor. He has done his best to style his chestnut hair to look like a famous performer. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Adventurer, Anthony learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Anthony and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and a deep hatred of orcs

Flaws: Antagonistic, Forgetful. Bonds: Job, In love, Enemies. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Anthony Alton, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 12 (+1)17 (+3)
Skills Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 60 pp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Gold dragon comb with red garnet eye (600 gp).


Social Check DCs


Gunter Milton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a Stetson hat to hide his balding. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many giants want him driven away

Ideals: Philantrophist, Justice, Artistic. Bonds: Poor, Attractive. Occupation: Seamstress

Voice: Raspy

Attributes [hide]

Gunter Milton, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)6 (-2) 10 (+0)10 (+0)
Skills Religion +0, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 3100 sp. Smoky quartz (60 gp). Malachite (16 gp).


Social Check DCs


Guy Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a card on it. His red hair is smooth and relatively long. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Guy was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Opinionated. Bonds: Attractive, Military, Rich, Job. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Chester, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Insight +4, Performance +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2400 sp.


Social Check DCs


Robert Watson, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). He has no hair. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Robert took refuge in the old dungeon and found the beat up lance and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Robert Watson, Male Human Rogue 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)6 (-2) 16 (+3)9 (-1)
Skills Nature +0, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Red-brown spinel (60 gp).


Social Check DCs

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