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NPC Generator

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Advanced [show]


Roger Burton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a desert tribe. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: To be a Crown-heir again; and he feels threatened by others

Ideals: Philantrophist, Impeccable. Flaws: Fearful. Bonds: Nature, Job. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Roger Burton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)10 (+0) 10 (+0)9 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Anthony Dalton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his right hand. His red hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Philantrophist, Logical, Gifted. Flaws: Ugly. Bonds: Poor, In love. Occupation: Servant

Voice: Gruff and masculine

Attributes [hide]

Anthony Dalton, Male Human Aristocrat 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 8 (-1)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 6000 sp. Rock crystal (70 gp). Red-brown spinel (130 gp). Star rose quartz (70 gp). Alexandrite (500 gp).


Social Check DCs


Kody Braxton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tight fitting brown shirt and pants. His red hair is cut short. His face is scarred and worn.

Personality: Eccentric and domineering, Kody will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kody took refuge in the ruined castle and found the beat up rapier and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Soapmaker

Voice: Slurs words

Attributes [hide]

Kody Braxton, Male Human Commoner 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)12 (+1) 16 (+3)16 (+3)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Shane Wellington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Miner, but he got bored and became a Stableman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A deep hatred of goblins; and sabotage a competitor

Flaws: Antagonistic, Disease. Bonds: Job, Enemies. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Shane Wellington, Male Human Paladin 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is black, silky, and of moderate length. He has blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Merchant, who enjoyed hunting, Bertram was taken on many hunting expeditions. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and he loathes his own lifestyle

Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Nature, Family. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Blythe, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp. Alexandrite (200 gp). Violet garnet (200 gp). Golden yellow topaz (200 gp).


Social Check DCs

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