Richard Asheton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a faded coat and loose pants complete with small hat, and is pretty ugly. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Seamstress
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp.
Alex Kendal, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tan vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. He has black hair. His eyes are a pleasant green.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Beggar, but he was a colossal failure. He has drifted from career to career and currently works as a Marshal.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Impeccable, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 gp.
Bertram Browning, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He sports a long white beard, and similarly colored long hair. He has violet eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Secretive. Bonds: Nature, Job, Adventurer. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 7 (-2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 500 gp.
William Garfield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown armored body suit, with a simple grey line shooting up and back down. His hair is always cut to a buzz. His brown eyes peer out from beneath his top brown hat.
Personality: This man loves writing and to teach people writing more than just about anything. Animals are drawn to him, and he is able to talk to them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Artistic, Gifted. Bonds: Rich, Attractive. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Red-brown spinel (50 gp).
Peter Jacobs, Male Human [Permalink]
Personal [hide]
Description: He wears tan trousers with yellow and violet striped suspenders. He wears various colorful collared shirts. His broad hat is riddled with cuts and holes. He has gleaming, smiling gray eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.
History: Peter lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.
Motivation: He is compelled to act according to his religious beliefs; and wants to raise his children well
Flaws: Ugly, Antagonistic, Selfish. Bonds: Family, Religious. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp. Hematite (12 gp). Eye agate (12 gp).
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