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NPC Generator

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Advanced [show]


Adelard Ryley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears baggy black pantaloons and a pastel scarf. His black hair is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Merchant, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict. Bonds: Nature, Poor. Occupation: Roofer

Voice: Smooth and feminine

Attributes [hide]

Adelard Ryley, Male Human Rogue 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Deception +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Thomas Bentham, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man wears skinny pants and wears a pastel and brown robe with the hood down. He sports a long white beard, and similarly colored long hair. He has several tiny sapphire earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east to a Body Guard, Thomas learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. He has taken up work as a Body Guard and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Athletic. Flaws: Emotional, PTSD. Bonds: Rich, Job. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Thomas Bentham, Male Human Fighter 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Deception +5, Nature +5
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. Fire opal (700 gp). Rock crystal (70 gp). Chalcedony (70 gp). Jade (40 gp).


Social Check DCs


Frederick Beckwith, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. He sports a flattop hair cut. His eyes are likewise amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He has money and likes to spend it; and he wants revenge against orcs

Ideals: Optimist. Flaws: Selfish. Bonds: Nature, Enemies, Rich. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Frederick Beckwith, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)10 (+0) 10 (+0)16 (+3)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Drogo Willoughby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His blonde hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Drogo studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer, Job. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Willoughby, Male Human Aristocrat 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)11 (+0) 16 (+3)15 (+2)
Skills Medicine +5, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 10 pp. Rose (60 gp). Obsidian (6 gp). Jasper (60 gp).


Social Check DCs


Gerard Altham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of strength around his neck, and a falchion on his belt and is in decent physical shape. His white hair is cut short. His thin eyebrows rest above his beady gray eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Farmer

Voice: Smooth and feminine

Attributes [hide]

Gerard Altham, Male Human Adept 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 16 (+3)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Silver pearl (120 gp). Silver pearl (120 gp). Aquamarine (400 gp). Rhodochrosite (4 gp).


Social Check DCs

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