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Advanced [show]


Trym Blankley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft blue waves gently in the breeze. He is portly but not overly obese. His hair is black and very short. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now mingles about in high society.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Insane. Bonds: Rich, Attractive, Guardian, Adventurer. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Trym Blankley, Male Human Paladin 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 13 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 4 (-3)16 (+3) 11 (+0)14 (+2)
Skills History +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp. Violet garnet (500 gp). Lapis lazuli (16 gp). Emerald (500 gp). 1 Minor magic item.


Social Check DCs


John Remington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He has a slight overbite and is overall scrawny. His brown hair is matted, messy, and big. He has several tiny amethyst earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He became a Detective soon after.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Ugly. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

John Remington, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 18000 cp.


Social Check DCs


Drogo Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He keeps his red hair in a flapper bob. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's looking for his big break.

Flaws: Secretive, Antagonistic. Bonds: Poor, Slave, Adventurer. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Anderton, Male Human Warrior 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4

Possessions: 30000 cp. Iolite (40 gp). Hematite (12 gp). Jet (60 gp). Rich purple corundum (1300 gp).


Social Check DCs


Frederick Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He typically wears tan cloth garments or leather armor. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Frederick was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Frederick's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist, Justice, Artistic. Flaws: Antagonistic. Bonds: Slave. Occupation: Sage

Voice: French accent

Attributes [hide]

Frederick Westbrook, Male Human Expert 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40000 cp. Cloth of gold vestments (130 gp). Solid gold idol (1200 gp). Golden circlet with four aquamarines (2000 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Compton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a axe. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Adam isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. The war was a terrible time for him, and Adam does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Impeccable. Flaws: Depressed. Bonds: Rich, Attractive, Military. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Adam Compton, Male Human Expert 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Insight +4, Investigation +6
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 70000 cp.


Social Check DCs

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