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NPC Generator

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Advanced [show]


Anthony Heiser, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on his belt. His hair, while still mostly black, has prominent grey streaks. He has a dull look in his gray eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Hunter, Anthony learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Hunter soon after.

Motivation: Expand his business.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Anthony Heiser, Male Human Wizard 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)10 (+0) 11 (+0)10 (+0)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp. Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Everard was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Optimist, Philantrophist. Bonds: Attractive, Family. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Everard Beitz, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Dryden, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His golden hair is lengthy. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Mason like his father before him.

Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Hedonist. Bonds: Adventurer, Job. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Dryden, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Kyle Yeardley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a faded coat and loose pants complete with wide-brimmed hat. His hair is red and curly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: To protect his home; and wants to open a new tavern

Flaws: Ugly. Bonds: Poor, Guardian, Military, Job. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Kyle Yeardley, Male Human Monk 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Diggory Kelsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a warhammer. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Family. Occupation: Spy

Voice: French accent

Attributes [hide]

Diggory Kelsey, Male Human Warrior 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills Athletics +0, Intimidation +2
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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