Dean Bing, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a long auburn beard with little hanging trinkets. He has gleaming, smiling green eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a mountains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to prove his worth to the world
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Interpreter
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
Dustin Wade, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized ruby on his right hand. His hair, while still mostly auburn, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. When he's not drinking or sleeping the drinks off, he's doing music.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and his religion dominates his actions
Ideals: Disciplined, Artistic, Gifted. Bonds: Rich, Religious. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1200 gp. 1 Minor magic item.
Patrick Darlington, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His long silver hair reaches down to his waist. He has several tiny aquamarine earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is frequently practicing swordplay.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in sai use. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Military, Enemies. Occupation: Barrister
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 7000 cp.
Gerard Chester, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears light armors faded through time and improper care. His left hand appears badly burned and disfigured. He has a very tight haircut. His blue eyes lackadaisically let the world flow into them.
Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He became a Mortician soon after.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and wants to open a new tavern
Flaws: Disease. Bonds: Job, Adventurer. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Silver pearl (80 gp).
Gomory Sutherland, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. His right hand appears badly burned and disfigured. His moppish blonde hair is in a traditional bowl cut. His eyes are blue and he is always smoking a pipe.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: His religion dominates his actions.
Flaws: Ugly, Impulsive. Bonds: Rich, Religious. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. Onyx (20 gp). Alexandrite (800 gp). Alexandrite (800 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
