Kody Holton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a shield. His red hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist, Professionalism, Artistic. Bonds: Religious. Occupation: Fortune-teller
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 900 gp. Fire opal pendant on a fine gold chain (1900 gp). 1 Minor magic item. 1 Minor magic item.
Theodoric Brixton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a clover on it. His feathered hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He would rather hide behind his crafts than deal with other people.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Theodoric took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to get laid; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Artistic, Gifted. Flaws: Ugly, Insomniac, Shy. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 gp.
Rolf Weld, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. His brown hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Shoemaker
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp. Solid gold idol (700 gp). Solid gold idol (700 gp).
Drogo Budd, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His golden hair is kept up in a ponytail inside a deerstalker hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is lazy, self-centered, vain, and jealous.
History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Flaws: Insomniac, Selfish. Bonds: Mentor, Adventurer. Occupation: Masseuse
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 600 gp. Jade (160 gp).
Cory Garfield, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His long chestnut hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Cory's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Tanner
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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