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Advanced [show]


Lance Beitz, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and prefers to wear tan pants and tee shirts. His right hand appears badly burned and disfigured. His blonde hair is braided into rings. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west his family was never financially stable. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 6 years.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Lance Beitz, Male Human Aristocrat 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Athletics +1, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs


Justin Roscoe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. His hair is short and auburn. His eyes are likewise violet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Attractive, Adventurer, Poor. Occupation: Unemployed

Voice: Speaks with back of mouth

Attributes [hide]

Justin Roscoe, Male Human Bard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 500 gp. Rhodochrosite (10 gp). Azurite (10 gp). Tiger eye turquoise (10 gp). Star rose quartz (70 gp).


Social Check DCs


Anselm Colby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, red cloak. He has a long silver beard with little hanging trinkets. His eyes are a pleasant green.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.

History: Anselm was born the youngest of three triplets. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter.

Ideals: Optimist, Gifted. Bonds: Family, Nature. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Anselm Colby, Male Human Ranger 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Abyssal, Giant, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Alexandre Tenley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. His chestnut hair has been sun bleached extensively. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Alexandre took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Opinionated, Gifted. Flaws: Antagonistic, Insomniac, Insane. Bonds: Poor. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Alexandre Tenley, Male Human Wizard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)12 (+1) 7 (-2)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. Sardonyx (70 gp). Lapis lazuli (10 gp). Violet garnet (700 gp).


Social Check DCs


Trym Graham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. Trym was born on a far western mountains where he grew up under the tutelage of his mother, an expert Fortune-teller. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls

Ideals: Passionate. Bonds: Attractive, Poor, Enemies, Mentor, Immigrant. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Trym Graham, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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