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Advanced [show]


Roger Quinton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long golden hair reaches down to his waist. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To unite with his sister; and to find somewhere to settle down

Ideals: Opinionated, Pacifist. Flaws: Mundane. Bonds: Attractive, Rich, Family. Occupation: Mercenary

Voice: Squeaky

Attributes [hide]

Roger Quinton, Male Human Bard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 47000 sp.


Social Check DCs


Norman Merton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in tan turtlenecks beneath a white coat with grey slacks, and is pretty ugly. His hair, while still mostly brown, has prominent grey streaks. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.

History: Norman was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Norman was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence. Flaws: Ugly. Bonds: Nature, Job, Military. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Norman Merton, Male Human Barbarian 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)7 (-2) 11 (+0)11 (+0)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 800 gp. Sardonyx (30 gp). Black pearl (400 gp). Brown-green garnet (140 gp).


Social Check DCs


Theobald Davenport, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is smooth and relatively long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Theobald was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Joker, Artistic, Persistence. Bonds: Poor, Family. Occupation: Courier

Voice: Spits words with contempt

Attributes [hide]

Theobald Davenport, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)13 (+1) 16 (+3)7 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1400 sp.


Social Check DCs


Patrick Everly, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor, and he perpetually has his glaive ready. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His mother raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and to reunite with his absent father

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Patrick Everly, Male Human Commoner 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)6 (-2) 11 (+0)9 (-1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3

Possessions: 800 gp. Onyx (20 gp). Peridot (20 gp). Silver pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His hair is cut close to his head. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.

History: The child of a Server, who enjoyed hunting, Anthony was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Flaws: Ugly, Terse. Bonds: Rich, Religious, Nature. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Anthony Staurheim, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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