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NPC Generator

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Advanced [show]


Ernest Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is still thick. His thin eyebrows rest above his beady brown eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.

History: He was born in the south. Ernest was born on a far southern plains where he grew up under the tutelage of his mother, an expert Crown-heir. He now mingles about in high society.

Motivation: Retire the richest man in the south; and he is greedy

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Crown-heir

Voice: Sleepy voice

Attributes [hide]

Ernest Bradshaw, Male Human Expert 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 pp. Deep blue spinel (300 gp). Alexandrite (300 gp).


Social Check DCs


Robert Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has white hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.

History: Robert was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Professionalism, Persistence. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Robert Kenley, Male Human Adept 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)17 (+3) 10 (+0)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Auran, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp.


Social Check DCs


Alex Home, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black coat over a grey low-cut shirt, and a Stetson hat upon his head. His chestnut hair and beard is wavy and long. His violet eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them

History: Gifted from a young age, Alex studied abroad. Alex was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Bookbinder. He was granted necromantic powers by his dying brother.

Motivation: His religion dominates his actions.

Ideals: Joker, Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Bookbinder

Voice: Scratchy, weak

Attributes [hide]

Alex Home, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)12 (+1) 8 (-1)13 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 10 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Peter Gyula, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is red. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has never given up on his dancing dream.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Passionate, Persistence, Artistic. Bonds: Attractive, Immigrant. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Peter Gyula, Male Human Rogue 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Simon Morton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His golden hair is cut jaggedly and amateurishly. He has amber eyes and a violet hat with a black feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Simon was born the youngest of three triplets. He worked as a nervous Cartwright and found it very stressful. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.

Motivation: To get a good night's sleep; and marry his sister to traveling adventurers

Ideals: Extrovert. Flaws: Antagonistic, Insomniac. Bonds: Family, Job. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Simon Morton, Male Human Aristocrat 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp. Coral (60 gp). Deep blue spinel (1500 gp). Hematite (12 gp).


Social Check DCs

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