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Advanced [show]


Alex Alton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. He keeps his long red hair kept up in a rat tail. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Bather profession.

History: He got into the Weaver business at a young age. While studying, he fell in love. They married and had a daughter. He became a Weaver soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence. Bonds: Job, In love. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Alex Alton, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)9 (-1) 8 (-1)14 (+2)
Skills Acrobatics +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 35000 sp. 4 Alchemist’s fire. 3 Thunderstones. 3 Thunderstones.


Social Check DCs


Shane Dumph, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is renowned for his bright green suits and hats. His skin is also unnaturally pale. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great joy in being the best Mayor in town.

History: The child of a Doctor, who enjoyed hunting, Shane was taken on many hunting expeditions. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Mayor like his mother before him.

Motivation: Someone believes him a fraud; and expand his business

Flaws: Ugly, Shy. Bonds: Job, Nature, Adventurer, Enemies. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Shane Dumph, Male Human Warlock 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)11 (+0) 9 (-1)9 (-1)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Patrick Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his lance ready. His silver hair is matted, messy, and big. His amber eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of women and trembles around them

History: Patrick lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Priest and was forced into it by his family; and an old rival family wants him found

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Patrick Kensley, Male Human Expert 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)17 (+3) 10 (+0)14 (+2)
Skills History +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Barclay, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears a small hat to hide his balding. He wears a mask on his face.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.

History: He got into the Glassblower business at a young age. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Dilettante again; and wants to open a new tavern

Ideals: Fighting, Justice. Bonds: Rich, Job, Nature. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Anselm Barclay, Male Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Hunter Gladstone, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and wears black painted combat armor at almost all times. He has styled his blonde hair well, parting it to the right. His gray eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Human culture. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Cartwright father left him crippled. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Racist, Disease. Bonds: Family, Rich. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Hunter Gladstone, Male Human Expert 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 8 (-1)14 (+2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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