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NPC Generator

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Advanced [show]


Ernest Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long auburn hair reaches down to his waist. His eyes are violet and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Ideals: Optimist, Justice. Bonds: Nature, Adventurer, Job. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Ernest Beckwith, Male Human Expert 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Guy Byron, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. He keeps his brown hair in a pixie cut. His amber eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of orcs once and for all.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He seems to be bored by most things; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Disciplined. Flaws: Mundane. Bonds: Attractive, Enemies, Rich. Occupation: Mercenary

Voice: Squeaky

Attributes [hide]

Guy Byron, Male Human Monk 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Bernard Reid, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in an above average manner. With a patchy auburn beard and wild auburn hair. He has several tiny aquamarine earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Flaws: Emotional. Bonds: Attractive, Rich. Occupation: Armorer

Voice: Ums and uhs a lot

Attributes [hide]

Bernard Reid, Male Human Druid 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Percival Gyula, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is still thick. His eyes are hazel and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting, Logical. Flaws: Ugly, Secretive. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Percival Gyula, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)14 (+2) 14 (+2)16 (+3)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Trym Tinley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by sweets. He has wavy blonde hair. His eyes are amber and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the east to a Jeweler, Trym learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Trym Tinley, Male Human Commoner 9
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 25 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)7 (-2) 14 (+2)10 (+0)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1000 gp. Gold and topaz bottle stopper cork (700 gp).


Social Check DCs

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