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Advanced [show]


Wymar Axton, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized ruby on his left hand. His auburn hair is smooth and relatively long. His eyes are blue and beady.

Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.

History: He was raised in a island tribe. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Philantrophist, Fighting. Flaws: Ugly, Fearful. Bonds: Rich, Nature. Occupation: Map Maker

Voice: Speaks with lips pursed

Attributes [hide]

Wymar Axton, Male Human Expert 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)10 (+0) 8 (-1)16 (+3)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 33000 sp.


Social Check DCs


Roland Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the large cave and found the beat up bastard sword and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Mentor, Nature. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roland Wedgwood, Male Human Expert 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)9 (-1) 16 (+3)12 (+1)
Skills Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 100 gp. Fire opal pendant on a fine gold chain (1200 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs


Aldous Clare, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses like a well dressed Adventurer does. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aldous took refuge in the large cave and found the beat up sickle and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Flaws: Antagonistic, Fearful. Bonds: Job, Nature. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Aldous Clare, Male Human Expert 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 53 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 8 (-1)14 (+2)
Skills Athletics +5, Deception +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5

Possessions: 2000 gp. Brass mug with jade inlays (300 gp). A necklace of small pink pearls (2000 gp).


Social Check DCs


Justin Stanford, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears silk and lounges about seductively. He wears a Stetson hat to cover his moderate length golden hair. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Justin was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 15 years.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Disciplined. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Justin Stanford, Male Human Aristocrat 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 8 (-1)11 (+0)
Skills Investigation +6, Nature +6
Senses Passive Perception 9
Languages Common, Gnoll, Ignan, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 60 pp. Chrysoprase (60 gp). Azurite (16 gp). Smoky quartz (60 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Royal, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. His silver hair is braided into rings. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.

History: Hugh was raised in a hard working conservative environment. He dropped out of school before completing his studies. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes; and to be a bricklayer again

Ideals: Optimist, Logical, Impeccable. Flaws: Shy. Bonds: Job. Occupation: Slave Trader

Voice: Dutch accent

Attributes [hide]

Hugh Royal, Male Human Rogue 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 11 (+0)14 (+2) 12 (+1)17 (+3)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 20000 cp. Malachite (4 gp).


Social Check DCs

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