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NPC Generator

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Advanced [show]


Arnold Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male has a large grey mantle and cape that has been intricately interwoven into his black robe. He is tall, broad shouldered and powerfully built. He keeps his silver hair in a flapper bob. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the east. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Crown-heir, but he got bored and became a Fortune-teller. He has achieved small success as a Fortune-teller.

Motivation: Wishes to resurrect an old love; and he seems to be bored by most things

Ideals: Pacifist, Fighting. Flaws: Mundane. Bonds: Job, In love. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Arnold Wordsworth, Male Human Wizard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 11 (+0)7 (-2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. He keeps his silver hair in a pixie cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Soapmaker, his father struggled to pay the bills. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Ernest's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He's repulsed by the PC.

Flaws: Depressed, Antagonistic. Bonds: Enemies, Military, Poor. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Ernest Gentry, Male Human Barbarian 8
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 52 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)8 (-1) 10 (+0)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Alex Bentley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Brewer uniform. His tied-back hair is red. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is extraordinarily eccentric. He works hard and plays hard.

History: Alex was born with his mother's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new brewer responsibilities is difficult

Ideals: Athletic. Flaws: Insane, Hedonist. Bonds: Job, Attractive. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Alex Bentley, Male Human Cleric 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Persuasion +6, Stealth +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp.


Social Check DCs


Gerald Clinton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear pastel clothing when he does not wear armor. His hair is long and blonde with streaks of brown, and is pulled back with small pastel clips. His beard is brown, braided, and well cared for. His violet eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Map Maker job and began his own company from there.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Selfish, Insane. Bonds: Job. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Gerald Clinton, Male Human Fighter 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 6 (-2)15 (+2)
Skills Animal Handling +1, Nature +5
Senses Passive Perception 8
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Red garnet (120 gp). Deep blue spinel (400 gp). Blue quartz (10 gp).


Social Check DCs


Drogo Lindsey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His black hair is matted, messy, and big. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.

History: He comes from a rich northern family. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Lindsey, Male Human Monk 9
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 14 (+2)12 (+1)
Skills Arcana +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1900 gp. Gold music box (1000 gp).


Social Check DCs

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