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NPC Generator

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Advanced [show]


Shane Dumph, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a fancy brown suit. He has a long auburn beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Justice. Flaws: Hedonist, Fearful. Bonds: Attractive, Poor. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Shane Dumph, Male Human Commoner 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Investigation +6, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial, Halfling, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Anselm Compton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He wears a small hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the south, but his parents moved at a very young age to the east. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He wants to meet his childhood hero; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Anselm Compton, Male Human Sorcerer 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 700 gp.


Social Check DCs


Reynard Charlton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear blue clothing when he does not wear armor. His long brown hair is drawn into a two foot long braid. His eyes are a pleasant blue.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the west

Ideals: Optimist, Entrepeneur. Flaws: Impulsive, Greedy. Bonds: Poor, Nature. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Reynard Charlton, Male Human Druid 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2500 sp.


Social Check DCs


Geoffrey Holton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey deerstalker hat and grey clothes, he is not a threatening figure. His red hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Geoffrey was born with his father's beautiful face. His childhood dream was to be a Glassblower, but he was a colossal failure. He inherited the family business which he has now maintained for 4 years.

Motivation: He wants revenge against giants; and to reunite with his absent father

Ideals: Optimist. Bonds: Enemies, Attractive, Job, Family. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Geoffrey Holton, Male Human Barbarian 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 32 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 8 (-1)13 (+1)
Skills Arcana +5, Insight +2
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Minor magic item.


Social Check DCs


Aldous Hastings, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, black, dusty cloak. He wears his blonde hair down. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by brigands. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away.

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Enemies. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Aldous Hastings, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)12 (+1) 10 (+0)16 (+3)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Red garnet (140 gp). Red garnet (140 gp). 1 Half-Plate.


Social Check DCs

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