Justin Stansfield, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is lengthy and is close to two feet long. His fierce blue eyes like to dwell on things.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Justin lived on a farm with his mother, near the main road leading to a nearby town. Justin was born on a far western desert where he grew up under the tutelage of his mother, an expert Apothecary. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and he seems to be bored by most things
Flaws: Ugly, Mundane. Bonds: Poor, Immigrant, Family. Occupation: Apothecary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Terran, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 11000 sp. Violet garnet (700 gp). Blue star sapphire (1500 gp). 1 Minor magic item.
Jocelyn Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy auburn hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He has achieved small success as a Crown-heir.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern
Bonds: Attractive, Guardian, Religious, Military, Job. Occupation: Crown-heir
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Wymar Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. His tied-back hair is white. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.
Motivation: Expand his business; and he's repulsed by the pc
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Slave, Job. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 120 pp. Tourmaline (90 gp).
Lewis Law, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His hair is silver, silky, and of moderate length. His eyes are a pleasant violet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Lewis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. When Lewis reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Military, Religious, Enemies. Occupation: Masseuse
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Lewis Barlow, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears white painted combat armor at almost all times. His tied-back hair is chestnut. His gray eyes peer out from beneath his Stetson white hat.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He enjoys reading and quiet.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a orcs raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his music dream.
Motivation: Many orcs want him driven away.
Ideals: Artistic, Logical. Bonds: Religious, Enemies. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 30000 sp. 1 Masterwork Common Ranged Weapon.
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