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NPC Generator

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Advanced [show]


Clerebold Nash, Male Human [Permalink]

Personal [hide]

Description: A 6'5" western man, he prefers to wear green pants and tee shirts. He sports a long white beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Military. Occupation: Junk Dealer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Clerebold Nash, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 700 sp.


Social Check DCs


Henry Darlington, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, green cloak. His hair is long and black with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His eyes are gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends.

Ideals: Joker, Pacifist. Bonds: Adventurer, Job. Occupation: Painter

Voice: American accent

Attributes [hide]

Henry Darlington, Male Human Adept 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)9 (-1) 9 (-1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Beverly, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His black hair is smooth and relatively long. His eyes are hazel and catlike.

Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: He would like to get married and retire; and expand his business

Ideals: Impeccable. Flaws: Impulsive. Bonds: Adventurer, Job, Has a crush. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Gunter Beverly, Male Human Expert 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 53 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Medicine +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: Moss agate (8 gp). Iolite (30 gp). Chrysoberyl (160 gp).


Social Check DCs


Godfrey Walcott, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a tan suit, grey shirt, and red tie. His hair, while still mostly silver, has prominent grey streaks. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small island village. His mother took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Addict. Bonds: Immigrant, Military, Nature. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Godfrey Walcott, Male Human Rogue 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +0 / 2d8-3, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Charles Denholm, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Shipwright. He carries with him a set of bows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large black tufts of hair around his ears. His face is scarred and worn.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 17th year, his parents were killed by a goblins raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 9 years.

Motivation: A deep hatred of goblins.

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Charles Denholm, Male Human Monk 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Athletics +3, Investigation +5
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 5000 sp.


Social Check DCs

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