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NPC Generator

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Advanced [show]


Adelard Gracey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is unkempt and raggedy. His fierce green eyes like to dwell on things.

Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Adelard Gracey, Male Human Paladin 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 14000 cp.


Social Check DCs


Bernard Morley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears skinny pants and wears a brown and black robe with the hood down. He wears a colorful flower in his auburn hair. His violet eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a plains tribe. Bernard was born on a far northern plains where he grew up under the tutelage of his mother, an expert Butcher. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult.

Ideals: Logical. Bonds: Attractive, Job, Nature, Immigrant. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Bernard Morley, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Banded mail. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Trey Digby, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair and beard is wavy and long. His eyes are likewise blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Trey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and regain custody of his daughter

Ideals: Philantrophist. Bonds: Poor, Family, Nature, Job. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Trey Digby, Male Human Aristocrat 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Balimaar Wade, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a white coat over a yellow low-cut shirt, and a broad hat upon his head. His right hand appears badly burned and disfigured. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by brigands. Balimaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Justice. Flaws: Greedy. Bonds: Military, Enemies. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Balimaar Wade, Male Human Rogue 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)4 (-3) 10 (+0)8 (-1)
Skills History -1, Religion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Lance Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants, and he perpetually has his falchion ready. His moppish chestnut hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: He got into the Cartwright business at a young age. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Cartwright.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Opinionated, Persistence. Bonds: Job, Nature. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Lance Winterbourne, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10000 cp.


Social Check DCs

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