Solomon Branson, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. His red hair is braided into rings. His eyes are likewise green. His teeth are white and perfect.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is harsh and unforgiving.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and expand his business
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Roofer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Gunter Kimberley, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish auburn hair is in a traditional bowl cut. This amber eyed southerner is not easily forgotten.
Personality: He exudes charisma. He is a tour de force of persuasion. He uses divination through singing.
History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants revenge against drow.
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Butcher
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 25000 sp.
Alex Stanton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Map Maker. His black hair, when down, is lengthy. His brown eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Alex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Adventurer, Military, Immigrant. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp.
Richard Blankley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and violet workpants. His shirt is white, and he wears a heavy violet leather apron most of the time. His red hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Sold as a small child to a necromancer, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Tanner and found it very stressful. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Terse. Bonds: In love, Mentor, Job. Occupation: Tanner
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Kody Weston, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. He sports a long white beard, and similarly colored long hair. This violet eyed southerner is not easily forgotten.
Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Fortune-teller profession.
History: He was raised in a desert tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Giant
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: Rich purple corundum (1400 gp). Aquamarine (400 gp). Rhodochrosite (5 gp). 2 Antitoxin. 3 Holy water.
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