Robert Colton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown costume with the symbols of magic on his torso. He wears a feathered hat to cover his moderate length chestnut hair. His face is scarred and worn.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a wizard, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 4 Thunderstones. 4 Thunderstones.
Patrick Ramsey, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears an entirely pastel suit with blue socks and a vest with buckled shoes. His golden hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Flaws: Antagonistic, Forgetful, Disease. Bonds: Rich. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 5000 sp. 1 Minor magic item.
Roger Atherton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is unkempt and raggedy. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He dislikes all the random violence that takes place in the west. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He is a Jackalwere in disguise. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Adventurer, Poor. Occupation: Barber
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp.
Norman Morley, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His blonde hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Courier father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and to get a good night's sleep
Ideals: Optimist. Flaws: Impulsive, Disease, Insomniac. Bonds: Rich. Occupation: Blacksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. 1 Average lock. 1 Hourglass. 1 Silk rope.
Henry Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are green and he is always smoking a pipe.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Knight
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 28 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 9 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Black pearl (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
