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Advanced [show]


Tim Darby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of lances, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His black hair and beard is wavy and long. He has several tiny topaz earrings on each ear.

Personality: Tim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a daughter. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Tim never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Flaws: Racist. Bonds: Rich, In love. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Tim Darby, Male Human Adept 9
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Hamilton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a grey armored body suit, with a simple blue line shooting up and back down, and his gloved hand is found clutching a pickaxe. With bright auburn hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Everard was left his mother's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Roofer and was forced into it by his family.

Bonds: Family, Adventurer, Poor, Military. Occupation: Roofer

Voice: Scottish accent

Attributes [hide]

Everard Hamilton, Male Human Barbarian 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Darkwood Shield.


Social Check DCs


Odo Alby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. His auburn hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

Odo Alby, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)9 (-1) 17 (+3)18 (+4)
Skills Athletics +4, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Red garnet (100 gp). Tiger eye turquoise (6 gp). Chrysoberyl (100 gp). Lapis lazuli (6 gp).


Social Check DCs


Clerebold Rayden, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

Clerebold Rayden, Male Human Cleric 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 6000 sp.


Social Check DCs


John Sherwood, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple black robe with brown stripes complete with hood. He wears a colorful flower in his silver hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Passionate, Joker, Gifted. Bonds: Attractive, Rich. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

John Sherwood, Male Human Rogue 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +4

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs

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