Simon Berkeley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail, and a wedding ring on his right hand. He wears a feathered hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Simon was born the youngest of three triplets. Through the years after Simon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Simon's father didn't care for him much, and the feeling was mutual. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Simon never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Ideals: Entrepeneur. Flaws: Hedonist, Antagonistic. Bonds: In love, Family. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Odo Tindall, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man dresses like a well dressed Bounty Hunter does. His hair is cut close to his head. His hazel eyes peer out from beneath his Stetson black hat.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Odo was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Persistence, Fighting. Bonds: Job, Family, Has a crush. Occupation: Bounty Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 48 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 120 pp.
William Fulton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His gray eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Athletic, Gifted, Philantrophist, Logical. Occupation: Blacksmith
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate.
Miles Winchester, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His amber eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.
History: Born in the south to a Detective, Miles learned a great deal about his mother's area of expertise. Miles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted psionic powers by his dying brother.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Bonds: Attractive, Poor, Job, Nature. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Frederick Carlisle, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears green leather gloves, a green jacket, and tight pants. His golden hair is kept up in a ponytail inside a small hat. He has gleaming, smiling brown eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He comes from a rich northern family. From there he went from mercenary job to mercenary job. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic, Hedonist, Insane. Bonds: Rich, Adventurer. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 45 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp. Bloodstone (30 gp). Blue quartz (8 gp). Alexandrite (600 gp). Star ruby (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
