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NPC Generator

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Advanced [show]


Adam Stratford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is typically in his Priest uniform. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the west, but his parents moved at a very young age to the east. While studying, he fell in love. They married and had a son. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and wishes to resurrect an old love

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Immigrant, In love. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Adam Stratford, Male Human Commoner 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Bertram Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Human compassion; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Flaws: Terse, Racist. Bonds: Nature. Occupation: Unemployed

Voice: Sounds elderly

Attributes [hide]

Bertram Sutton, Male Human Aristocrat 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2600 sp. Citrine (70 gp). Zircon (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Norman Heiser, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green armored body suit, with a simple tan line shooting up and back down. He has a long black beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He uses divination through singing.

History: Norman was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers.

Ideals: Athletic, Gifted. Bonds: Attractive, Family. Occupation: Guard

Voice: Low range voice

Attributes [hide]

Norman Heiser, Male Human Paladin 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 8 (-1)16 (+3) 14 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon, Draconic, Gnome
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 23000 sp. Hematite (5 gp). Violet garnet (1100 gp). Black pearl (1100 gp). Citrine (50 gp).


Social Check DCs


Peter Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with white and black striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. His black hair is smooth and relatively long. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a plains tribe. He was an apprentice working in his mother's forge. He became a Roofer soon after.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Justice, Logical. Flaws: Greedy. Bonds: Nature, Job. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Tinley, Male Human Adept 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)10 (+0) 7 (-2)14 (+2)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Anselm Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time, and he perpetually has his bastard sword ready. His black hair is braided into rings. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.

History: Born in the east to a Stableman, Anselm learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Joker, Gifted. Bonds: Job, Family. Occupation: Stableman

Voice: German accent

Attributes [hide]

Anselm Windsor, Male Human Sorcerer 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)18 (+4) 17 (+3)17 (+3)
Skills Persuasion +5, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Abyssal, Giant, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 600 gp. Blue quartz (4 gp). Hematite (4 gp). Malachite (4 gp). Jade (130 gp).


Social Check DCs

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