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Advanced [show]


Gomory Wilberforce, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. With a patchy black beard and wild black hair. His violet eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people

Ideals: Fighting, Philantrophist, Justice, Entrepeneur. Flaws: Racist. Bonds: Immigrant. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Gomory Wilberforce, Male Human Commoner 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Godfrey Melancon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze, and his gloved hand is found clutching a sword. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and many drow want him driven away

Ideals: Joker, Persistence. Bonds: Rich, Religious, Enemies. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Godfrey Melancon, Male Human Fighter 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 4000 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Raymond Windsor, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. His moppish red hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He doesn't get along with people that don't share his tastes; and he wants to meet his childhood hero

Ideals: Logical, Gifted, Impeccable. Flaws: Ugly. Bonds: Adventurer. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Raymond Windsor, Male Human Druid 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Trym Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat, and carries rapiers. His auburn hair is slicked back into a classic pompadour. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting. Flaws: Ugly, Depressed, Addict. Bonds: Immigrant. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Trym Hale, Male Human Sorcerer 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 200 gp. Red-brown spinel (90 gp). Bloodstone (20 gp). Lapis lazuli (4 gp).


Social Check DCs


Percival Tindall, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a green collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. He has gleaming, smiling brown eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Slave. Occupation: Ruler

Voice: Speaks in third person

Attributes [hide]

Percival Tindall, Male Human Cleric 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)13 (+1) 7 (-2)13 (+1)
Skills Animal Handling +0, Stealth +2
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Good lock. 1 Silk rope. 1 Disguise kit.


Social Check DCs

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